DocumentCode :
3260141
Title :
Creating Realistic Human Motions with PBSO
Author :
Chen, Zhihua ; Wu, Shengxi ; Zheng, Hong ; Meng, Wei ; Xu, Xin
Author_Institution :
Sch. of Inf. Sci. & Eng., East China Univ. of Sci. & Technol., Shanghai, China
fYear :
2009
fDate :
15-17 July 2009
Firstpage :
67
Lastpage :
71
Abstract :
It is a difficult task to create a realistic human animation because of the high complexity of human motion. To address this problem, a new method is presented for producing physically valid motion with example motions. The core of our method is physics-based space-time optimization (PBSO). PBSO introduces physical constraints into conventional space-time optimization and then ensure the physical reality of the edited motion. The intermediate model is employed to solve the convergence of optimization process. The original motion is transformed into the simplified motion and then edited. Experiments shows the captured motion data can be correctly copied to a new character or new path with the approach.
Keywords :
computer animation; optimisation; PBSO; human animation; human motions; physics-based space-time optimization; Animation; Constraint optimization; Convergence; Humans; Information science; Kinematics; Laboratories; Optimization methods; Space technology; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualisation, 2009. VIZ '09. Second International Conference in
Conference_Location :
Barcelona
Print_ISBN :
978-0-7695-3734-4
Type :
conf
DOI :
10.1109/VIZ.2009.51
Filename :
5230712
Link To Document :
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