DocumentCode :
3261910
Title :
Simulation of virtual human running based on inverse kinematics
Author :
Ren, JingLi ; Zheng, ZhuBin ; Jiao, ZhongMing
Author_Institution :
Dept. of Educ. Sci., Gannan Normal Univ., Ganzhou, China
Volume :
3
fYear :
2010
fDate :
22-24 June 2010
Abstract :
Virtual human is more and more used for different application in multimedia learning environment, and his motion impact the immersion directly. In this paper, running motion control technique of virtual human is researched. According to the idea of motional superposition, the running cycle is divided into six stages. The six stages are modeled respectively. In this method, the keyframes of running motion are created. In the process of solving keyframes, CCD (Cyclic-Coordinate Descent) algorithm is used to solve the inverse kinematics problems. The tweenframes are produced by interpolating between these keyframes to make movement coherent. Moreover, introduce motion characteristic parameters to make the postures of running diversely.
Keywords :
motion control; multimedia computing; virtual reality; cyclic-coordinate descent algorithm; inverse kinematics; motional superposition; multimedia learning; running motion control; virtual human running simulation; Avatars; Charge coupled devices; Computer science education; Humans; Jacobian matrices; Joints; Kinematics; Leg; Motion control; Skeleton; Cycle-Coordinate Descent; inverse kinematics; motion control; virtual human;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Education Technology and Computer (ICETC), 2010 2nd International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-6367-1
Type :
conf
DOI :
10.1109/ICETC.2010.5529525
Filename :
5529525
Link To Document :
بازگشت