DocumentCode
3264865
Title
An adaptive Lagrange multiplier technique for multi-view video plus depth coding
Author
Cordina, Mario ; Debono, Carl J.
Author_Institution
Dept. of Commun. & Comput. Eng., Univ. of Malta, Msida, Malta
fYear
2013
fDate
8-11 Dec. 2013
Firstpage
249
Lastpage
252
Abstract
The characteristics of the depth map video are different from those of the texture and thus the empirical function of the Lagrange multiplier λ normally used in the rate-distortion optimization (RDO) of texture views might not be suitable for depth map coding. In this paper, we propose a technique whereby the Lagrange multiplier used to select the macroblock (MB) mode is adapted based on the discontinuity region of the depth map and the frame type. This technique, which was tested on various standard test sequences, preserves the depth discontinuities leading to an average depth map bit rate saving of 12.5% without incurring significant quality degradation in the synthesized views compared to using the fixed Lagrange multiplier used in the respective multi-view texture videos.
Keywords
image texture; optimisation; rate distortion theory; video coding; RDO; adaptive Lagrange multiplier; depth discontinuities; depth map coding; depth map video; discontinuity region; multiview texture videos; multiview video plus depth coding; quality degradation; rate distortion optimization; test sequences; Bit rate; Degradation; Encoding; Image edge detection; PSNR; Three-dimensional displays; Video coding;
fLanguage
English
Publisher
ieee
Conference_Titel
Picture Coding Symposium (PCS), 2013
Conference_Location
San Jose, CA
Print_ISBN
978-1-4799-0292-7
Type
conf
DOI
10.1109/PCS.2013.6737730
Filename
6737730
Link To Document