• DocumentCode
    3265927
  • Title

    Realization of dynamic interaction of virtual creatures with neural controller

  • Author

    Iwadate, Kenji ; Suzuki, Ikuo ; Yamamoto, Masahito ; Furukawa, Masashi

  • Author_Institution
    Hokkaido Univ., Sapporo, Japan
  • fYear
    2011
  • fDate
    20-22 Dec. 2011
  • Firstpage
    714
  • Lastpage
    719
  • Abstract
    The objective of this study is to establish a new computer-aided animation method using agent-based and physics-modeling-based animation. The specific problem considered in this paper is the realization of the adaptive behavior of a virtual creature placed in a complex environment and the automatic animation of the creature´s behavior. The virtual creature is regarded as an autonomous agent that has sensors, actuators, and controllers. For controlling the virtual creature, an artificial neural network and a central pattern generator are adopted as the controllers. An optimization algorithm is introduced for training the controllers. Numerical experiments prove that the virtual creature realizes effective motions (walking behavior) to reach the destination and to avoid obstacles and other creatures.
  • Keywords
    collision avoidance; computer animation; control engineering computing; multi-agent systems; neurocontrollers; virtual reality; actuator; adaptive behavior; agent-based animation; artificial neural network; autonomous agent; central pattern generator; computer-aided animation; creature behavior; dynamic interaction; neural controller; obstacle avoidance; optimization algorithm; physics-modeling-based animation; sensor; virtual creature; walking behavior; Decision support systems; Silicon;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Integration (SII), 2011 IEEE/SICE International Symposium on
  • Conference_Location
    Kyoto
  • Print_ISBN
    978-1-4577-1523-5
  • Type

    conf

  • DOI
    10.1109/SII.2011.6147536
  • Filename
    6147536