DocumentCode
3266825
Title
A practical approach to multiple super-resolution sprite generation
Author
Ye, Getian ; Wang, Yang ; Xu, Jie ; Herman, Gunawan ; Zhang, Bang
Author_Institution
Making Sense of Data Group, Nat. ICT Australia, Sydney, NSW
fYear
2008
fDate
8-10 Oct. 2008
Firstpage
70
Lastpage
75
Abstract
The MPEG-4 video coding standard introduces a novel concept of sprite or mosaic that is a large image composed of pixels belonging to a video object visible throughout a video segment. The sprite captures spatio-temporal information in a very compact way and makes it possible for efficient object-based video compression. In this paper, we propose a practical approach to generating multiple super-resolution sprites for sprite coding. In order to construct super-resolution sprites and reduce coding cost, we firstly partition a video sequence into multiple independent sprites and group the images covering a similar scene into the same sprite. We then propose efficient and practical algorithms for cumulative global motion estimation and super-resolution sprite construction. Experiments with real video sequences show that the proposed approach outperforms the previous single sprite and multiple sprite techniques.
Keywords
data compression; image resolution; image segmentation; image sequences; motion estimation; spatiotemporal phenomena; video coding; MPEG-4 video coding standard; global motion estimation; image construction; image mosaicing; multiple super-resolution sprite generation; object-based video compression; spatio-temporal information; video segment; video sequence; Costs; Image coding; Image resolution; Image segmentation; MPEG 4 Standard; Pixel; Sprites (computer); Video coding; Video compression; Video sequences;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 2008 IEEE 10th Workshop on
Conference_Location
Cairns, Qld
Print_ISBN
978-1-4244-2294-4
Electronic_ISBN
978-1-4244-2295-1
Type
conf
DOI
10.1109/MMSP.2008.4665051
Filename
4665051
Link To Document