• DocumentCode
    3269007
  • Title

    On-line Preferansz and robot player implementations

  • Author

    Bálint, Zsolt ; Simon, Károly

  • Author_Institution
    Comput. Sci. Dept., Babes-Bolyai Univ., Cluj-Napoca, Romania
  • fYear
    2010
  • fDate
    10-11 Sept. 2010
  • Firstpage
    303
  • Lastpage
    307
  • Abstract
    Preferansz is the Hungarian version of the Preference card game. An on-line realization of this game is presented. The PrefiOnLine software system is designed to handle hundreds of parallel games without overload problems. The architecture of this system is briefly described. Some possibilities for creating robot players are discussed. Two different AI methods for controlling robot players are described. The first method uses a rule-based system. The second method is based on a graph search algorithm. It combines a classical approach with a Monte Carlo method and applies heuristics for search space reduction. Several experiments, comparisons and results are presented. Some conclusions and further research possibilities are also described.
  • Keywords
    Monte Carlo methods; artificial intelligence; computer games; graph theory; knowledge based systems; multi-robot systems; search problems; AI method; Hungarian version; Monte Carlo method; PrefiOnLine software system; graph search algorithm; online Preferansz; parallel game; preference card game; robot player control; robot player implementations; rule-based system; search space reduction; Artificial intelligence; Decision making; Engines; Games; Robots; Servers; Software; Artificial Intelligence; Monte Carlo methods; expert system; game tree; on-line card game; robot player;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Systems and Informatics (SISY), 2010 8th International Symposium on
  • Conference_Location
    Subotica
  • Print_ISBN
    978-1-4244-7394-6
  • Type

    conf

  • DOI
    10.1109/SISY.2010.5647443
  • Filename
    5647443