Title :
On the coordination system for the dimensionality-reduced inputs of mario
Author_Institution :
Sch. of Sci. & Technol., Kindai Univ., Higashi-Osaka, Japan
Abstract :
We have proposed neuroevolution method with the dimension-reduced inputs by Manifold Learning for the scene information in Mario AI competition. The merit of using Manifold Learning method is that we can use all the cell in scene for the inputs of Mario AI agents. In this study, we examine two coordination systems: the absolute coordination system and the relative coordination system. In the case of the relative coordination system, the input is the same as the one of simulator provided by the organizer of the competition. The input of the absolute coordination system is generated by the input of the relative coordination system by shifting some rows such that the bottom row is set to be the bottom of ground. Experimental results on the Mario AI show the effectiveness of the absolute coordination system.
Keywords :
computer games; learning (artificial intelligence); Mario AI competition; absolute coordination system; dimensionality-reduced inputs; manifold learning; neuroevolution method; relative coordination system; Artificial intelligence; Biological neural networks; Dynamic programming; Games; Manifolds; Sensitivity;
Conference_Titel :
Adaptive Dynamic Programming And Reinforcement Learning (ADPRL), 2013 IEEE Symposium on
Conference_Location :
Singapore
DOI :
10.1109/ADPRL.2013.6615004