Title :
Collision module integration in a specific graphic engine for terrain visualization
Author :
López, Susana ; Fernández, Borja ; De Arrieta, Arkaitz Glz ; De Segura, José Daniel Gómez ; García-Alonso, Alex
Author_Institution :
Dept. of Virtual Reality, Eur. Virtual Eng. (EUVE), Vitoria, Spain
Abstract :
This paper presents the design and implementation of a collision management module. This module is part of a specific graphic engine that manages large size terrain data. This engine has been used for example in a Basque Country terrain demo with a database up to 2.5Gb and texture resolution of 1024x1024 (3mts/pixel). As data textures are increasing resolution it seems convenient to allow near-terrain navigations. This behavior makes more complex the collision problem while navigating a large database. The main purpose of this project is the integration of a new collision module without any remarkable decrease in the performance of the engine. This work comprises the following research topics: preprocessed collision data structure definition, collision data management algorithm in execution time, collision detection algorithms and collision response algorithm. It has provided more flexibility in the interaction of the engine with the user, and more realism overflying terrains.
Keywords :
data structures; data visualisation; terrain mapping; Basque Country terrain demonstration; collision data management; collision data structure; collision detection; collision management module; collision module integration; collision response; data textures; graphic engine; terrain visualization; Data structures; Databases; Design engineering; Detection algorithms; Engines; Graphics; Interference; Navigation; Virtual reality; Visualization;
Conference_Titel :
Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on
Print_ISBN :
0-7695-2177-0
DOI :
10.1109/IV.2004.1320134