DocumentCode
3272714
Title
Buying decorative virtual goods for the avatars in the virtual world
Author
Shang, Rong-An ; Chen, Yu-Chen ; Huang, Sheng-Chieh
Author_Institution
Dept. of Bus. Adm., Soochow Univ., Taipei, Taiwan
fYear
2010
fDate
28-30 June 2010
Firstpage
1
Lastpage
6
Abstract
The virtual world has been a new channel in which people can contact with the others and organizations can provide service to their customers. Selling symbolic goods in the virtual world has also emerged as a new economy. People buy symbolic goods to decorating their avatars. This study based on the theories of symbolic consumption, self-presentation, and computer-mediated environment, investigated why people buy decorative symbolic goods in the virtual world. This study not only can help us to understand better behaviors in the virtual world, the virtual world also provides us a good opportunity to understand the value of symbolic consumption and decorating behaviors in the real world.
Keywords
avatars; customer services; economics; avatars; computer mediated environment; customers service; decorative virtual goods; new economy; self presentation; symbolic consumption; symbolic goods; virtual world; Animation; Automobiles; Avatars; Cultural differences; Decoding; Displays; Home appliances; Internet; Second Life; Virtual environment; anonymity; self-presentation; social presence; symbolic consumption; telepresence; virtual goods;
fLanguage
English
Publisher
ieee
Conference_Titel
Service Systems and Service Management (ICSSSM), 2010 7th International Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4244-6485-2
Type
conf
DOI
10.1109/ICSSSM.2010.5530158
Filename
5530158
Link To Document