• DocumentCode
    3272714
  • Title

    Buying decorative virtual goods for the avatars in the virtual world

  • Author

    Shang, Rong-An ; Chen, Yu-Chen ; Huang, Sheng-Chieh

  • Author_Institution
    Dept. of Bus. Adm., Soochow Univ., Taipei, Taiwan
  • fYear
    2010
  • fDate
    28-30 June 2010
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    The virtual world has been a new channel in which people can contact with the others and organizations can provide service to their customers. Selling symbolic goods in the virtual world has also emerged as a new economy. People buy symbolic goods to decorating their avatars. This study based on the theories of symbolic consumption, self-presentation, and computer-mediated environment, investigated why people buy decorative symbolic goods in the virtual world. This study not only can help us to understand better behaviors in the virtual world, the virtual world also provides us a good opportunity to understand the value of symbolic consumption and decorating behaviors in the real world.
  • Keywords
    avatars; customer services; economics; avatars; computer mediated environment; customers service; decorative virtual goods; new economy; self presentation; symbolic consumption; symbolic goods; virtual world; Animation; Automobiles; Avatars; Cultural differences; Decoding; Displays; Home appliances; Internet; Second Life; Virtual environment; anonymity; self-presentation; social presence; symbolic consumption; telepresence; virtual goods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Service Systems and Service Management (ICSSSM), 2010 7th International Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-1-4244-6485-2
  • Type

    conf

  • DOI
    10.1109/ICSSSM.2010.5530158
  • Filename
    5530158