DocumentCode
3273038
Title
A Particle Modeling for Rendering Irregular Volumes
Author
Koyamada, Koji ; Sakamoto, Naohisa ; Tanaka, Satoshi
fYear
2008
fDate
1-3 April 2008
Firstpage
372
Lastpage
377
Abstract
In this paper, we describe a particle modeling technique for rendering irregular volume datasets. It is well known that the memory bandwidth consumed by visibility sorting becomes the limiting factor when carrying out volume rendering of large irregular volume datasets. Previously we proposed a volume rendering without the visibility-sort, which represents a given irregular volume dataset as a set of opaque and emissive particles and projects particle into sub-pixels. In our original technique, the resulting image cannot be comparable to the volume ray-casting image with an adequate sub-pixel size since the size of a particle was not explicitly specified. To solve these problems, we introduce a particle size which is identical to the sub-pixel size to estimate the accurate particle density. To confirm its effectiveness, we applied our proposed technique to large irregular volume datasets, and made clear that the image quality is improved with the decrease of the particle size, theoretically and experimentally.
Keywords
Bandwidth; Computational fluid dynamics; Computational modeling; Computer simulation; Graphics; Hardware; Rendering (computer graphics); Sorting; Stimulated emission; Visualization; Irregular grid; Visualization; Volume rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Modeling and Simulation, 2008. UKSIM 2008. Tenth International Conference on
Conference_Location
Cambridge, UK
Print_ISBN
0-7695-3114-8
Type
conf
DOI
10.1109/UKSIM.2008.63
Filename
4488960
Link To Document