DocumentCode :
3273300
Title :
Shading in a distributed environment
Author :
Nicolae, Goga ; Moldoveanu, Florica ; Telea, Alexandru
Author_Institution :
Dept. of Comput. Sci., Eindhoven Univ. of Technol., Netherlands
fYear :
2004
fDate :
14-16 July 2004
Firstpage :
1003
Lastpage :
1006
Abstract :
This work presents a tool for light-shading in a distributed environment. A parallelization method based on a concurrent model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of light shading algorithm are also presented.
Keywords :
computer graphics; distributed processing; complex 3D scenes synthesis; concurrent model; distributed environment; image generation; light shading algorithm; parallelization method; Computer science; Distributed computing; H infinity control; Image generation; Image reconstruction; Interpolation; Layout; Light sources; Lighting; Surface reconstruction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualisation, 2004. IV 2004. Proceedings. Eighth International Conference on
ISSN :
1093-9547
Print_ISBN :
0-7695-2177-0
Type :
conf
DOI :
10.1109/IV.2004.1320264
Filename :
1320264
Link To Document :
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