• DocumentCode
    3273456
  • Title

    The capacity of the vector Gaussian watermarking game

  • Author

    Cohen, Aaron S. ; Lapidoth, Amos

  • Author_Institution
    MIT, Cambridge, MA, USA
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    5
  • Abstract
    We compute the coding capacity of the watermarking game for a vector Gaussian covertext and squared-error distortions. As with a scalar Gaussian covertext Cohen and Lapidoth), the capacity does not depend on knowledge of the covertext at the decoder. Unlike the scalar version, an attacker based on the rate distortion solution (i.e. optimal compression) is suboptimal
  • Keywords
    Gaussian processes; copy protection; data compression; data encapsulation; encoding; game theory; rate distortion theory; security of data; capacity; coding capacity; optimal compression; rate distortion solution; squared-error distortions; vector Gaussian covertext; vector Gaussian watermarking game; Career development; Decoding; Encoding; Engineering profession; Forgery; H infinity control; Marine vehicles; Rate-distortion; Watermarking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Theory, 2001. Proceedings. 2001 IEEE International Symposium on
  • Conference_Location
    Washington, DC
  • Print_ISBN
    0-7803-7123-2
  • Type

    conf

  • DOI
    10.1109/ISIT.2001.935868
  • Filename
    935868