DocumentCode
3273456
Title
The capacity of the vector Gaussian watermarking game
Author
Cohen, Aaron S. ; Lapidoth, Amos
Author_Institution
MIT, Cambridge, MA, USA
fYear
2001
fDate
2001
Firstpage
5
Abstract
We compute the coding capacity of the watermarking game for a vector Gaussian covertext and squared-error distortions. As with a scalar Gaussian covertext Cohen and Lapidoth), the capacity does not depend on knowledge of the covertext at the decoder. Unlike the scalar version, an attacker based on the rate distortion solution (i.e. optimal compression) is suboptimal
Keywords
Gaussian processes; copy protection; data compression; data encapsulation; encoding; game theory; rate distortion theory; security of data; capacity; coding capacity; optimal compression; rate distortion solution; squared-error distortions; vector Gaussian covertext; vector Gaussian watermarking game; Career development; Decoding; Encoding; Engineering profession; Forgery; H infinity control; Marine vehicles; Rate-distortion; Watermarking;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Theory, 2001. Proceedings. 2001 IEEE International Symposium on
Conference_Location
Washington, DC
Print_ISBN
0-7803-7123-2
Type
conf
DOI
10.1109/ISIT.2001.935868
Filename
935868
Link To Document