DocumentCode :
3273456
Title :
The capacity of the vector Gaussian watermarking game
Author :
Cohen, Aaron S. ; Lapidoth, Amos
Author_Institution :
MIT, Cambridge, MA, USA
fYear :
2001
fDate :
2001
Firstpage :
5
Abstract :
We compute the coding capacity of the watermarking game for a vector Gaussian covertext and squared-error distortions. As with a scalar Gaussian covertext Cohen and Lapidoth), the capacity does not depend on knowledge of the covertext at the decoder. Unlike the scalar version, an attacker based on the rate distortion solution (i.e. optimal compression) is suboptimal
Keywords :
Gaussian processes; copy protection; data compression; data encapsulation; encoding; game theory; rate distortion theory; security of data; capacity; coding capacity; optimal compression; rate distortion solution; squared-error distortions; vector Gaussian covertext; vector Gaussian watermarking game; Career development; Decoding; Encoding; Engineering profession; Forgery; H infinity control; Marine vehicles; Rate-distortion; Watermarking;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Theory, 2001. Proceedings. 2001 IEEE International Symposium on
Conference_Location :
Washington, DC
Print_ISBN :
0-7803-7123-2
Type :
conf
DOI :
10.1109/ISIT.2001.935868
Filename :
935868
Link To Document :
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