DocumentCode
3274891
Title
Hypergame modeling of systems intelligent agents
Author
Sasaki, Yasuo ; Kijima, Kyoichi
Author_Institution
Grad. Sch. of Decision Sci. & Technol., Tokyo Inst. of Technol., Tokyo, Japan
fYear
2010
fDate
28-30 June 2010
Firstpage
1
Lastpage
6
Abstract
We propose a new equilibrium concept in hypergames called systems intelligent equilibrium (Sleq). Hypergame theory is a game theoretical framework that deals with an agent who has each subjective internal view about a game situation and makes decisions based on it[3]. Sleq refines stable hyper Nash equilibrium[16] by considering some off-the-equilibrium plays. The main proposition suggests that it leads to Pareto-optimization from an objective viewpoint in hypergames satisfying some conditions. Practically and philosophically, the idea is inspired by the discourse of systems intelligence [7, 8]. We discuss the significance of systems intelligence in terms of hypergames and show some practical implications for agents acting inside a complex system. In particular we analyze paradoxical but ubiquitous social phenomena called systems of holding back.
Keywords
Pareto optimisation; game theory; multi-agent systems; Nash equilibrium; equilibrium concept; hypergame modeling; hypergame theory; intelligent agent system; intelligent equilibrium; pareto optimization; Bayesian methods; Feedback; Game theory; Humans; Intelligent agent; Intelligent systems; Interactive systems; Mathematical model; Nash equilibrium; Stationary state; hypergames; systems intelligence; systems intelligent equilibrium; systems of holding back;
fLanguage
English
Publisher
ieee
Conference_Titel
Service Systems and Service Management (ICSSSM), 2010 7th International Conference on
Conference_Location
Tokyo
Print_ISBN
978-1-4244-6485-2
Type
conf
DOI
10.1109/ICSSSM.2010.5530274
Filename
5530274
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