DocumentCode
3276008
Title
TwinFaces: Seamless Textures for Rendering Head Models
Author
Ferradal, Silvina ; Gomez, Juan Carlos
Author_Institution
FCEIA, Univ. Nacional de Rosario
fYear
2006
fDate
3-6 Oct. 2006
Firstpage
176
Lastpage
181
Abstract
TwinFaces, a new technique for the automatic generation of facial textures is presented in this paper. Multiple views from the individual, taken under moderately controlled illumination conditions, are combined to create the seamless texture using a wavelet-based technique. Since the method relies on a set of particular feature points of the MPEG-4 facial and body animation (FBA) standard, it can be easily integrated with applications using the same standard. A post-processing technique for pictures taken outdoors has been also integrated into TwinFaces to compensate for non-uniform illumination conditions. The wavelet-based approach has shown to be more flexible than previous approaches to remove the artificial seam lines produced by the blending of the different views involved in the texture generation
Keywords
computer animation; image texture; rendering (computer graphics); wavelet transforms; MPEG-4 FBA standard; TwinFaces technique; automatic generation; facial texture; facial-body animation; head model rendering; post-processing technique; wavelet-based technique; Automatic control; Head; Histograms; Humans; Laplace equations; Lighting; Merging; Skin; Solid modeling; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 2006 IEEE 8th Workshop on
Conference_Location
Victoria, BC
Print_ISBN
0-7803-9751-7
Electronic_ISBN
0-7803-9752-5
Type
conf
DOI
10.1109/MMSP.2006.285292
Filename
4064542
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