• DocumentCode
    3276228
  • Title

    A dice game in third person augmented reality

  • Author

    Colvin, Richard ; Hung, Ted ; Jimison, David ; Johnson, Benjamin ; Myers, Eben ; Blaine, Tina

  • Author_Institution
    Entertainment Technol. Center, Carnegie Mellon Univ., Pittsburgh, PA, USA
  • fYear
    2003
  • fDate
    7 Oct. 2003
  • Firstpage
    3
  • Lastpage
    4
  • Abstract
    We describe a prototype entertainment application of the augmented-reality toolkit based on a fantasy dice game. Two players roll dice bearing glyphs that are interpreted by a computer, which provides graphical and auditory feedback. Our prototype uses entirely consumer-grade equipment: a USB Webcam, a projector, and a 2 GHz desktop with 5.1 surround speakers. Unlike many AR-Toolkit applications, our players are not encumbered by head-mounted displays. Face-to-face gameplay, integrated with the physicality of a traditional dice game, display results on a shared projection screen from a third-person point-of-view. This combination of elements provides a unique application of AR-Toolkit for merging the spectacle of modern video games with a tangible interface.
  • Keywords
    augmented reality; computer games; entertainment; user interfaces; USB Webcam; auditory feedback; augmented reality toolkit; consumer-grade equipment; entertainment application; face-to-face gameplay; fantasy dice game; graphical feedback; shared projection screen; video games; Application software; Auditory displays; Augmented reality; Cameras; Computer displays; Feedback; Games; Loudspeakers; Prototypes; Universal Serial Bus;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Augmented Reality Toolkit Workshop, 2003. IEEE International
  • ISSN
    0953-5683
  • Print_ISBN
    0-7803-8240-4
  • Type

    conf

  • DOI
    10.1109/ART.2003.1320416
  • Filename
    1320416