DocumentCode
3278990
Title
Using Incompletely Cooperative Game Theory in Wireless Sensor Networks
Author
Zhao, Liqiang ; Zhang, Hailin ; Zhang, Jie
Author_Institution
Xidian Univ., Xi´´an
fYear
2008
fDate
March 31 2008-April 3 2008
Firstpage
1483
Lastpage
1488
Abstract
In WSNs, energy conservation is the primary goal, while throughput and delay are less important. So used energy is traded for throughput and delay. In this paper, a novel concept of incompletely cooperative game theory is used in WSNs to simultaneously achieve all the goals. In the game, each node adjusts its equilibrium strategy to the estimated game state. After discussing the utility function of the game, the equilibrium strategy for the game in WSNs is presented, Moreover, a simplified game-theoretic MAC protocol (G-MAC) is provided for WSNs, by using an auto degressive backoff mechanism, which is easy to be implemented. Simulation results show that the incompletely cooperative game can increase system throughput, and decrease delay and packet-loss-rate, while still maintaining reasonable energy consumption, and that G-MAC supports the game effectively.
Keywords
access protocols; energy consumption; game theory; utility theory; wireless sensor networks; auto degressive backoff mechanism; equilibrium strategy; game state estimation; game-theoretic MAC protocol; incomplete cooperative game theory; medium access control; reasonable energy consumption; utility function; wireless sensor networks; Access protocols; Delay; Energy consumption; Game theory; Media Access Protocol; Mobile ad hoc networks; Multiaccess communication; Throughput; Wireless application protocol; Wireless sensor networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Wireless Communications and Networking Conference, 2008. WCNC 2008. IEEE
Conference_Location
Las Vegas, NV
ISSN
1525-3511
Print_ISBN
978-1-4244-1997-5
Type
conf
DOI
10.1109/WCNC.2008.266
Filename
4489297
Link To Document