• DocumentCode
    3279960
  • Title

    Articulated human pose tracking based on game theory

  • Author

    Chenguang Liu ; Hengda Cheng ; Allan, Vicki H.

  • Author_Institution
    Comput. Sci. Dept., Utah State Univ., Logan, UT, USA
  • fYear
    2013
  • fDate
    15-18 Sept. 2013
  • Firstpage
    2553
  • Lastpage
    2556
  • Abstract
    Human pose tracking is among the most popular hotspots in the field of computer vision. In this paper, we propose a novel game theory based method for tracking two dimensional articulated human poses in monocular video sequences. A new probability scheme of game theory is introduced into human pose tracking to find optimal solutions of human poses. The possible limb positions are modeled as strategies of agents who play normal form game with adjacent agents. Likelihood measurements and distance constraints are applied to calculate the payoffs of each of the strategies. Finally, the Nash equilibria are found for each normal form game and the human poses are estimated based on them. In the experiments, the effectiveness and efficiency of the proposed algorithm is fully exhibited.
  • Keywords
    computer vision; game theory; image sequences; pose estimation; probability; Nash equilibria; adjacent agents; articulated human pose tracking; computer vision; distance constraint; game theory; human pose estimation; likelihood measurement; limb positions; monocular video sequences; probability scheme; two-dimensional articulated human poses; Articulated human pose tracking; Game theory; Nash equilibrium; Normal form game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2013 20th IEEE International Conference on
  • Conference_Location
    Melbourne, VIC
  • Type

    conf

  • DOI
    10.1109/ICIP.2013.6738526
  • Filename
    6738526