DocumentCode
3279960
Title
Articulated human pose tracking based on game theory
Author
Chenguang Liu ; Hengda Cheng ; Allan, Vicki H.
Author_Institution
Comput. Sci. Dept., Utah State Univ., Logan, UT, USA
fYear
2013
fDate
15-18 Sept. 2013
Firstpage
2553
Lastpage
2556
Abstract
Human pose tracking is among the most popular hotspots in the field of computer vision. In this paper, we propose a novel game theory based method for tracking two dimensional articulated human poses in monocular video sequences. A new probability scheme of game theory is introduced into human pose tracking to find optimal solutions of human poses. The possible limb positions are modeled as strategies of agents who play normal form game with adjacent agents. Likelihood measurements and distance constraints are applied to calculate the payoffs of each of the strategies. Finally, the Nash equilibria are found for each normal form game and the human poses are estimated based on them. In the experiments, the effectiveness and efficiency of the proposed algorithm is fully exhibited.
Keywords
computer vision; game theory; image sequences; pose estimation; probability; Nash equilibria; adjacent agents; articulated human pose tracking; computer vision; distance constraint; game theory; human pose estimation; likelihood measurement; limb positions; monocular video sequences; probability scheme; two-dimensional articulated human poses; Articulated human pose tracking; Game theory; Nash equilibrium; Normal form game;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing (ICIP), 2013 20th IEEE International Conference on
Conference_Location
Melbourne, VIC
Type
conf
DOI
10.1109/ICIP.2013.6738526
Filename
6738526
Link To Document