DocumentCode :
3279960
Title :
Articulated human pose tracking based on game theory
Author :
Chenguang Liu ; Hengda Cheng ; Allan, Vicki H.
Author_Institution :
Comput. Sci. Dept., Utah State Univ., Logan, UT, USA
fYear :
2013
fDate :
15-18 Sept. 2013
Firstpage :
2553
Lastpage :
2556
Abstract :
Human pose tracking is among the most popular hotspots in the field of computer vision. In this paper, we propose a novel game theory based method for tracking two dimensional articulated human poses in monocular video sequences. A new probability scheme of game theory is introduced into human pose tracking to find optimal solutions of human poses. The possible limb positions are modeled as strategies of agents who play normal form game with adjacent agents. Likelihood measurements and distance constraints are applied to calculate the payoffs of each of the strategies. Finally, the Nash equilibria are found for each normal form game and the human poses are estimated based on them. In the experiments, the effectiveness and efficiency of the proposed algorithm is fully exhibited.
Keywords :
computer vision; game theory; image sequences; pose estimation; probability; Nash equilibria; adjacent agents; articulated human pose tracking; computer vision; distance constraint; game theory; human pose estimation; likelihood measurement; limb positions; monocular video sequences; probability scheme; two-dimensional articulated human poses; Articulated human pose tracking; Game theory; Nash equilibrium; Normal form game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing (ICIP), 2013 20th IEEE International Conference on
Conference_Location :
Melbourne, VIC
Type :
conf
DOI :
10.1109/ICIP.2013.6738526
Filename :
6738526
Link To Document :
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