• DocumentCode
    3281478
  • Title

    An investigation of guarding a territory problem in a grid world

  • Author

    Xiaosong Lu ; Schwartz, H.M.

  • Author_Institution
    Dept. of Syst. & Comput. Eng., Carleton Univ., Ottawa, ON, Canada
  • fYear
    2010
  • fDate
    June 30 2010-July 2 2010
  • Firstpage
    3204
  • Lastpage
    3210
  • Abstract
    A game of guarding a territory in a grid world is proposed in this paper. A defender tries to intercept an invader before he reaches the territory. Two reinforcement learning algorithms are applied to make two players learn their optimal policies simultaneously. Minimax-Q learning algorithm and Win-or-Learn-Fast Policy Hill-Climbing learning algorithm are introduced and compared. Simulation results of two reinforcement learning algorithms are analyzed.
  • Keywords
    game theory; grid computing; learning (artificial intelligence); minimax techniques; Hill-Climbing learning algorithm; grid world; minimax-Q learning algorithm; optimal policy; reinforcement learning algorithm; win-or-learn-fast policy; Algorithm design and analysis; Analytical models; Differential equations; Fuzzy reasoning; Learning systems; Mobile robots; Multiagent systems; Security; Stochastic processes; Surveillance;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    American Control Conference (ACC), 2010
  • Conference_Location
    Baltimore, MD
  • ISSN
    0743-1619
  • Print_ISBN
    978-1-4244-7426-4
  • Type

    conf

  • DOI
    10.1109/ACC.2010.5530771
  • Filename
    5530771