• DocumentCode
    3282341
  • Title

    Play for Performance: Using Computer Word Games to Improve Test-Taking Performance

  • Author

    Dennis, Alan R. ; Bhagwatwar, Akshay ; Minas, Randall K.

  • fYear
    2012
  • fDate
    4-7 Jan. 2012
  • Firstpage
    98
  • Lastpage
    107
  • Abstract
    The prevalence of high-stakes testing has increased substantially over the past decade. These tests, such as the SAT, ACT, GRE, and GMAT strive to measure an individual\´s cognitive ability. Building off of the "serious gaming" literature, we developed a Web-based computer word game designed to "prime" individuals for high achievement on a cognitive ability test. Priming is the use of stimuli to activate internal representations in an attempt to influence subsequent behavior. Our results show that individuals who were administered cognitive ability tests immediately after playing an achievement-oriented computer game significantly outperformed individuals who played a neutral computer game designed to have no effect. The effect size was moderate (.63) or visible to the naked eye.
  • Keywords
    Internet; cognition; computer games; Web based computer word game; achievement oriented computer game; cognitive ability; cognitive ability test; subsequent behavior; test taking performance; Atmospheric measurements; Cognition; Computers; Games; Psychology; Semantics; Testing; high-stakes testing; priming; serious computer games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Science (HICSS), 2012 45th Hawaii International Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1530-1605
  • Print_ISBN
    978-1-4577-1925-7
  • Electronic_ISBN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2012.474
  • Filename
    6148619