DocumentCode :
3282341
Title :
Play for Performance: Using Computer Word Games to Improve Test-Taking Performance
Author :
Dennis, Alan R. ; Bhagwatwar, Akshay ; Minas, Randall K.
fYear :
2012
fDate :
4-7 Jan. 2012
Firstpage :
98
Lastpage :
107
Abstract :
The prevalence of high-stakes testing has increased substantially over the past decade. These tests, such as the SAT, ACT, GRE, and GMAT strive to measure an individual\´s cognitive ability. Building off of the "serious gaming" literature, we developed a Web-based computer word game designed to "prime" individuals for high achievement on a cognitive ability test. Priming is the use of stimuli to activate internal representations in an attempt to influence subsequent behavior. Our results show that individuals who were administered cognitive ability tests immediately after playing an achievement-oriented computer game significantly outperformed individuals who played a neutral computer game designed to have no effect. The effect size was moderate (.63) or visible to the naked eye.
Keywords :
Internet; cognition; computer games; Web based computer word game; achievement oriented computer game; cognitive ability; cognitive ability test; subsequent behavior; test taking performance; Atmospheric measurements; Cognition; Computers; Games; Psychology; Semantics; Testing; high-stakes testing; priming; serious computer games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Science (HICSS), 2012 45th Hawaii International Conference on
Conference_Location :
Maui, HI
ISSN :
1530-1605
Print_ISBN :
978-1-4577-1925-7
Electronic_ISBN :
1530-1605
Type :
conf
DOI :
10.1109/HICSS.2012.474
Filename :
6148619
Link To Document :
بازگشت