DocumentCode
3282341
Title
Play for Performance: Using Computer Word Games to Improve Test-Taking Performance
Author
Dennis, Alan R. ; Bhagwatwar, Akshay ; Minas, Randall K.
fYear
2012
fDate
4-7 Jan. 2012
Firstpage
98
Lastpage
107
Abstract
The prevalence of high-stakes testing has increased substantially over the past decade. These tests, such as the SAT, ACT, GRE, and GMAT strive to measure an individual\´s cognitive ability. Building off of the "serious gaming" literature, we developed a Web-based computer word game designed to "prime" individuals for high achievement on a cognitive ability test. Priming is the use of stimuli to activate internal representations in an attempt to influence subsequent behavior. Our results show that individuals who were administered cognitive ability tests immediately after playing an achievement-oriented computer game significantly outperformed individuals who played a neutral computer game designed to have no effect. The effect size was moderate (.63) or visible to the naked eye.
Keywords
Internet; cognition; computer games; Web based computer word game; achievement oriented computer game; cognitive ability; cognitive ability test; subsequent behavior; test taking performance; Atmospheric measurements; Cognition; Computers; Games; Psychology; Semantics; Testing; high-stakes testing; priming; serious computer games;
fLanguage
English
Publisher
ieee
Conference_Titel
System Science (HICSS), 2012 45th Hawaii International Conference on
Conference_Location
Maui, HI
ISSN
1530-1605
Print_ISBN
978-1-4577-1925-7
Electronic_ISBN
1530-1605
Type
conf
DOI
10.1109/HICSS.2012.474
Filename
6148619
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