DocumentCode
3282359
Title
A system for real-time synthesis of subtle expressivity for life-like MPEG-4 based virtual characters
Author
Bonamico, Carlo ; Braccini, Carlo ; Lavagetto, Fabio ; Costa, Maurizio
Author_Institution
DIST, Genova Univ., Italy
fYear
2004
fDate
29 Sept.-1 Oct. 2004
Firstpage
55
Lastpage
58
Abstract
Non-verbal behaviors have a key role in making a virtual character appear life-like. We describe an extensible system for the specification, control and real-time generation of facial expressions and gestures. The system approximates in a MPEG-4 based virtual character the wide expressive range, dynamism (an expression´s meaning significantly depends on its temporal evolution) and variability (an emotion is never expressed exactly in the same way by different people, and even by the same person at different times), typical of human nonverbal behavior. The MPEG-4 standard only allows high-level control of 6 basic emotions and does not explicitly support the description of an expression temporal evolution. Our approach has been that of creating a hierarchical model of expressiveness; expressions are defined in term of parameterized functions controlling low-level animation parameters trajectories (by means of an XML-based expression definition markup language). The real-time generation of those expressions is performed by an expression synthesis engine. The system allows to effectively modulate expressivity both at design-time (the developer tweaks the parameters to give the character a given expressive style), and at run-time (the engine automatically changes the way in which an expression is performed each time), producing controllable, but non-deterministic, behavior patterns, a key factor for enhancing believability.
Keywords
XML; computer animation; real-time systems; virtual reality; XML-based expression definition markup language; animation parameter; embodied conversational agent; expression synthesis engine; facial animation; facial expression; hierarchical model; human nonverbal behavior; life-like MPEG-4 based virtual character; multimodal interface; parameterized function; real-time synthesis; Animation; Automatic control; Control system synthesis; Control systems; Engines; Humans; MPEG 4 Standard; Markup languages; Real time systems; Runtime;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 2004 IEEE 6th Workshop on
Print_ISBN
0-7803-8578-0
Type
conf
DOI
10.1109/MMSP.2004.1436414
Filename
1436414
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