• DocumentCode
    3282563
  • Title

    Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World

  • Author

    Kappe, Frank ; Zaka, Bilal ; Steurer, Michael

  • Author_Institution
    Inst. for Inf. Syst. & Comput. Media, Graz Univ. of Technol., Graz, Austria
  • fYear
    2009
  • fDate
    20-22 July 2009
  • Firstpage
    89
  • Lastpage
    94
  • Abstract
    With hundreds of millions of users already today,virtual worlds will become an important factor in tomorrow´s media landscape. In a virtual world, users are represented by so-called avatars. These avatars move around the virtual world, communicate with each other,and interact with the virtual world. The movements of these avatars can be tracked precisely, and useful information can be inferred from analyzing these movements. In this paper, we analyze a large data set (>200 million records) of position data describing the movements of avatars in the virtual world Second Life.The dataset was derived from in-world sensors that had been deployed beforehand, but also so-called bots can be used to gather such information. From this data, we can track usage patterns of avatars (and therefore users) overtime. We can also identify regions of high interest where a large number of users gather frequently (which would be important for planning advertising in the virtual world), and visualize this statistical analysis using heat maps. By combining the position data with information about the language spoken by the avatars, we can label these regions according to the language predominantly spoken there. Analyzing incidents of co-location of avatars over a period of time, we can automatically infer friends, and eventually social networks. Using additional metadata such as language we can label clusters in this automatically generated social network.
  • Keywords
    avatars; information networks; Second Life software; avatars; heat maps statistical analysis; interest points detection; social networks; virtual world; Advertising; Avatars; Data analysis; Data visualization; Information analysis; Natural languages; Sensor phenomena and characterization; Social network services; Statistical analysis; Tracking; Avatars; Second Life; Social Networks; Virtual Worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Social Network Analysis and Mining, 2009. ASONAM '09. International Conference on Advances in
  • Conference_Location
    Athens
  • Print_ISBN
    978-0-7695-3689-7
  • Type

    conf

  • DOI
    10.1109/ASONAM.2009.66
  • Filename
    5231926