Title :
Haptic and graphic rendering of deformable objects based on GPUs
Author :
de Pascale, M. ; de Pascale, G. ; Prattichizzo, D.
Author_Institution :
Dipt. di Ingegneria dell´´Informazione, Siena, Italy
fDate :
29 Sept.-1 Oct. 2004
Abstract :
In this paper we present a new method for real-time interactive haptic and graphic rendering of complex objects locally deformed by multiple contacts. Core algorithms have been designed to be executable also on videoboard´s GPU, thus taking advantage of parallel matrix and vector computational power. Although complex physical simulation has been simplified to run on GPUs, results are characterized by high visio-tactile realism perceived by users. Graphical rendering algorithms can be easily added to pre-existing vertex shaders/programs. The proposed method makes use of common triangular meshes, thus making the method a good choice when adding haptic feedback to existing graphical applications.
Keywords :
feedback; haptic interfaces; matrix algebra; real-time systems; rendering (computer graphics); GPU; common triangular mesh; complex object; complex physical simulation; deformable object; graphic rendering; haptic feedback; haptic rendering; high visiotactile realism; multiple contact; parallel matrix; vector computational power; Computational modeling; Concurrent computing; Deformable models; Differential equations; Finite element methods; Graphics; Haptic interfaces; Personal communication networks; Rendering (computer graphics); Stability;
Conference_Titel :
Multimedia Signal Processing, 2004 IEEE 6th Workshop on
Print_ISBN :
0-7803-8578-0
DOI :
10.1109/MMSP.2004.1436544