DocumentCode
3283893
Title
Accurate and fast audio-realistic rendering of sounds in virtual environments
Author
Antonacci, Fabio ; Foco, Marco ; Sarti, Augusto ; Tubaro, Stefano
Author_Institution
DEI, Politecnico di Milano, Italy
fYear
2004
fDate
29 Sept.-1 Oct. 2004
Firstpage
271
Lastpage
274
Abstract
In this paper we propose a novel method for real-time auralization of sounds in complex environments using visibility diagrams. The method accounts for both specular and diffracted reflections with receivers and sources that are free to move. Our solution concentrates in a pre-processing phase all the operations that can be conducted without knowledge of either source or receiver locations. In fact we pre-compute a set of visibility diagrams and diffracted beam trees. Once the source location is specified, we can determine the reflective beam trees through a simple lookup process on the visibility diagrams. The additional knowledge of the receiver location allows us to immediately generate all reflective and diffractive paths that link source and receiver.
Keywords
acoustic signal processing; acoustic wave diffraction; real-time systems; rendering (computer graphics); audio-realistic rendering; diffracted beam tree; diffractive path; receiver location; simple lookup process; source location; virtual environment; visibility diagram; Acoustic beams; Acoustic diffraction; Acoustic propagation; Acoustic reflection; Iterative algorithms; Optical reflection; Position measurement; Ray tracing; Tree data structures; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 2004 IEEE 6th Workshop on
Print_ISBN
0-7803-8578-0
Type
conf
DOI
10.1109/MMSP.2004.1436545
Filename
1436545
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