DocumentCode :
3284336
Title :
Uncovering requirements using serious games
Author :
Durugbo, Christopher ; Kalverkamp, Matthias
Author_Institution :
Bus. Sch., Centre for Concurrent Enterprise, Nottingham Univ., Nottingham, UK
fYear :
2012
fDate :
18-20 June 2012
Firstpage :
1
Lastpage :
10
Abstract :
The purpose of this paper is to advance the understanding of serious gaming for requirements acquisition. To accomplish this, a game-based requirements acquisition process model was formulated and applied through a gaming engine. The gaming engine was then used in a case study to identify and discuss outcomes and generalisation potentials of the formulated game model.
Keywords :
computer aided instruction; computer games; data acquisition; formal verification; human computer interaction; user interfaces; game educational content; game-based requirements acquisition process model; gaming engine; learning purposes; pedagogical purposes; requirements engineering; serious games; Abstracts; Adaptation models; Biomedical monitoring; Employment; Games; Loading; Monitoring; Serious Games; acquisition; requirements engineering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Engineering, Technology and Innovation (ICE), 2012 18th International ICE Conference on
Conference_Location :
Munich
Print_ISBN :
978-1-4673-2273-7
Electronic_ISBN :
978-1-4673-2274-4
Type :
conf
DOI :
10.1109/ICE.2012.6297674
Filename :
6297674
Link To Document :
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