Title :
The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example
Author :
Lin, Chiu-Pin ; Young, Shelley Shwu-Ching ; Hung, Hui-Chun
Author_Institution :
Hsinchu Univ. of Educ., Hsinchu
Abstract :
Advances of handheld devices such as a PDA afford learners to conduct synchronous discussions and individual ideas made in a group could be synthesized easily. To achieve effective group learning in the classroom, we proposed a PDA-based English vocabulary acquisition game entitled Wireless Crossword Fan-Tan Game (WiCFG) that facilitates English vocabulary building for constructive learning environment. A Cooperative-Competitive module is embedded into this sharing construction learning environment. It is our hope that the game will facilitate students´ learning motivation and have much fun.
Keywords :
computer aided instruction; computer games; notebook computers; English vocabulary acquisition; PDA-based English vocabulary acquisition game; constructive learning environment; game-based constructive learning environment; group learning; handheld devices; synchronous discussions; wireless crossword Fan-Tan game; Buildings; Collaborative work; Educational technology; Electronic learning; Handheld computers; Hardware; Information systems; Modular construction; System testing; Vocabulary; Game-based Learning; WiCFG; Wireless Crossword Fan-Tan Game;
Conference_Titel :
Wireless, Mobile, and Ubiquitous Technology in Education, 2008. WMUTE 2008. Fifth IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
0-7695-3108-3
DOI :
10.1109/WMUTE.2008.50