Title :
GrowMatting: A GPU-based real-time interactive method for image matting
Author :
Zhu, J. ; Lu, G. ; Zhang, D.
Author_Institution :
Gippsland Sch. of Inf. Technol., Monash Univ., Churchill, VIC, Australia
Abstract :
Natural image matting is one of the major challenges in modern image editing, whose goal is to estimate fractional opacity of foreground layer from an image and recover the colors of the foreground/background layers respectively. Most of existing methods require complicated mathematics computation and are implemented on a single processor. The closed-form matting [1] is relatively faster and more robust than previous methods. However, the sequential matting process is still time consuming and may not produce the best matting results because of the over-smoothing problems. In this paper, we propose a real-time interactive matting method on a graphic processing unit(GPU), with the following advantages: First, it is overall faster to get high quality results. Second, the user can modify constraints during the whole process. Third, the over-smoothing problem is overcome with a novel stopping criterion. Fourth, users can refine matting result inside a local region in a more convenient way.
Keywords :
gradient methods; graphics processing units; image processing; interactive systems; GPU-based real-time interactive method; GrowMatting; background layers; closed-form matting; foreground layer; fractional opacity; graphic processing unit; iterative conjugate gradient linear equation; modern image editing; natural image matting; novel stopping criterion; over-smoothing problem; sequential matting process; Equations; Graphics processing unit; Image color analysis; Laplace equations; Mathematical model; Real time systems; Vectors; Closed-form matting; GPU; Image matting; Real-time;
Conference_Titel :
Image and Vision Computing New Zealand (IVCNZ), 2010 25th International Conference of
Conference_Location :
Queenstown
Print_ISBN :
978-1-4244-9629-7
DOI :
10.1109/IVCNZ.2010.6148800