DocumentCode
3288217
Title
Integrating Direct3D Programming into Computer Science Curriculum
Author
Tan, Delin ; Huang, Shou-Hsuan Stephen
Author_Institution
Univ. of Houston-Victoria, Victoria
fYear
2008
fDate
7-9 April 2008
Firstpage
534
Lastpage
538
Abstract
In recent years, computer graphics and game programming has become a popular topic among students. We propose a course that uses Microsoft DirectX as the platform for teaching undergraduate computer graphics. This course can be taught in a one-semester undergraduate course with a data structure course as prerequisite. The design of the course is described in the paper.
Keywords
computer graphics; computer science education; educational courses; teaching; Direct3D programming; Microsoft DirectX; computer graphics; computer science curriculum; teaching; Application software; Computer graphics; Computer science; Data structures; Libraries; Mathematical programming; Programming profession; Rendering (computer graphics); Visualization; Workstations; DirectX;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: New Generations, 2008. ITNG 2008. Fifth International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
0-7695-3099-0
Type
conf
DOI
10.1109/ITNG.2008.159
Filename
4492535
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