• DocumentCode
    3288217
  • Title

    Integrating Direct3D Programming into Computer Science Curriculum

  • Author

    Tan, Delin ; Huang, Shou-Hsuan Stephen

  • Author_Institution
    Univ. of Houston-Victoria, Victoria
  • fYear
    2008
  • fDate
    7-9 April 2008
  • Firstpage
    534
  • Lastpage
    538
  • Abstract
    In recent years, computer graphics and game programming has become a popular topic among students. We propose a course that uses Microsoft DirectX as the platform for teaching undergraduate computer graphics. This course can be taught in a one-semester undergraduate course with a data structure course as prerequisite. The design of the course is described in the paper.
  • Keywords
    computer graphics; computer science education; educational courses; teaching; Direct3D programming; Microsoft DirectX; computer graphics; computer science curriculum; teaching; Application software; Computer graphics; Computer science; Data structures; Libraries; Mathematical programming; Programming profession; Rendering (computer graphics); Visualization; Workstations; DirectX;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: New Generations, 2008. ITNG 2008. Fifth International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    0-7695-3099-0
  • Type

    conf

  • DOI
    10.1109/ITNG.2008.159
  • Filename
    4492535