DocumentCode :
3289708
Title :
´Knee-Deep in the Data´: Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games
Author :
McDonough, Jerome P.
fYear :
2012
fDate :
4-7 Jan. 2012
Firstpage :
1625
Lastpage :
1634
Abstract :
The Reference Model for an Open Archival Information System has been extraordinarily influential within the digital preservation community. The Preserving Virtual Worlds project explored the application of the OAIS Reference Model for the preservation of computer games, videogames and electronic literature within a research library setting. This paper identifies practical problems in determining the appropriate range of representation and context information needed to preserve computer games and discusses possible solutions to those problems.
Keywords :
computer games; information retrieval systems; research libraries; OAIS reference model; Preserving Virtual Worlds project; computer game preservation; digital preservation community; electronic literature; open archival information system; research library; videogames; Communities; Computational modeling; Computers; Context; Games; Libraries; Ontologies; OAIS; digital preservation; metadata; videogames;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Science (HICSS), 2012 45th Hawaii International Conference on
Conference_Location :
Maui, HI
ISSN :
1530-1605
Print_ISBN :
978-1-4577-1925-7
Electronic_ISBN :
1530-1605
Type :
conf
DOI :
10.1109/HICSS.2012.1
Filename :
6149082
Link To Document :
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