DocumentCode
3290320
Title
Pursuit-evasion with acoustic sensing using one step nash equilibria
Author
Goode, B. ; Kurdila, A. ; Roan, M.
Author_Institution
Dept. of Mech. Eng., Virginia Polytech. Inst. & State Univ., Blacksburg, VA, USA
fYear
2010
fDate
June 30 2010-July 2 2010
Firstpage
1925
Lastpage
1930
Abstract
In this paper, we derive a non-zero-sum multiplayer game that models pursuit-evasion tactics in an acoustic field. Specifically, the Pursuer uses acoustic sensing to determine the location of the Evader. However, this sensing ability is corrupted by noise generated from the motion of both the Pursuer and Evader. It is argued that the dominant mechanism of sensory degrading noise from the Pursuer is a function of speed, while the noise from the Evader is a function of acceleration and speed. Depending on the set of parameters characterizing the game, the control evolution exhibits various striking and diverse qualitative features. In some cases, the strategy of choosing actions associated with one step Nash equilibria yields a limit cycle response. This confirms observations by other researchers that the temporal evolution of games need not converge to a single Nash equilibrium and opens opportunities for future analysis on making the correct choice of cost functions by determining the effects this has on the agent´s ability to obtain a desired goal.
Keywords
acoustic signal processing; game theory; vehicle dynamics; acoustic field; acoustic sensing; nonzero-sum multiplayer game; one step Nash equilibria; pursuit-evasion tactics; Acceleration; Acoustic noise; Acoustic signal detection; Cost function; Degradation; Nash equilibrium; Noise generators; Turning; Vehicle dynamics; Vehicles;
fLanguage
English
Publisher
ieee
Conference_Titel
American Control Conference (ACC), 2010
Conference_Location
Baltimore, MD
ISSN
0743-1619
Print_ISBN
978-1-4244-7426-4
Type
conf
DOI
10.1109/ACC.2010.5531356
Filename
5531356
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