• DocumentCode
    3290760
  • Title

    Virtual Worlds as Environments for Virtual Customer Integration

  • Author

    Stieglitz, Stefan ; Brockmann, Tobias

  • fYear
    2012
  • fDate
    4-7 Jan. 2012
  • Firstpage
    1013
  • Lastpage
    1020
  • Abstract
    Since companies have recognized that the integration of customers into processes of product innovation has become a critical factor for success, new concepts of virtual customer integration have been developed to investigate customer´s needs and to identify customer-generated ideas. Virtual worlds seem to be promising in means of support customer integration because of their three-dimensional environments, their ability to support immersion, and their advanced approaches of communication and collaboration. However, until now very little research exists about how to adapt virtual worlds to this field. In our contribution, we analyze different types of virtual worlds and identify their specific characteristics and abilities to support virtual customer integration.
  • Keywords
    customer relationship management; groupware; innovation management; product development; production engineering computing; virtual reality; 3D environment; collaboration; customer needs; customer-generated idea identification; immersion support; product innovation; virtual customer integration; virtual environment; virtual world; Collaboration; Companies; Media; Product development; Second Life; Technological innovation; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Science (HICSS), 2012 45th Hawaii International Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1530-1605
  • Print_ISBN
    978-1-4577-1925-7
  • Electronic_ISBN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2012.637
  • Filename
    6149150