DocumentCode
329099
Title
A genetic method for optimization of asynchronous random neural networks and its application to action control
Author
Nagao, Tomoharu ; Agui, Takeshi ; Nagahashi, Hiroshi
Author_Institution
Tokyo Inst. of Technol., Yokohama, Japan
Volume
2
fYear
1993
fDate
25-29 Oct. 1993
Firstpage
1893
Abstract
A genetic method is proposed to optimize random neural networks composed of asynchronous thresholding neural units. Each unit belongs to one of three categories, input units, hidden units and output units, and any kinds of connections among units including feedforward, feedback and mutual connections are allowable except connections to input units. Several virtual living things whose genotype are the connections among neural units are randomly generated, and generation iteration is repeated in order to optimize them. In the generation iteration, individuals adequate to a given problem make their children and inferior ones are removed from the population. Optimized neural networks are obtained as evolved individuals. An action control problem for a computer game is treated as an application of this method.
Keywords
computer games; genetic algorithms; neural nets; action control; asynchronous random neural networks; asynchronous thresholding neural units; computer game; feedback; feedforward; generation iteration; genetic method; hidden units; input units; mutual connections; output units; virtual living things; Application software; Biological neural networks; Feedforward neural networks; Genetic engineering; Laboratories; Learning systems; Neural networks; Neurofeedback; Optimization methods; Output feedback;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks, 1993. IJCNN '93-Nagoya. Proceedings of 1993 International Joint Conference on
Print_ISBN
0-7803-1421-2
Type
conf
DOI
10.1109/IJCNN.1993.717025
Filename
717025
Link To Document