• DocumentCode
    329099
  • Title

    A genetic method for optimization of asynchronous random neural networks and its application to action control

  • Author

    Nagao, Tomoharu ; Agui, Takeshi ; Nagahashi, Hiroshi

  • Author_Institution
    Tokyo Inst. of Technol., Yokohama, Japan
  • Volume
    2
  • fYear
    1993
  • fDate
    25-29 Oct. 1993
  • Firstpage
    1893
  • Abstract
    A genetic method is proposed to optimize random neural networks composed of asynchronous thresholding neural units. Each unit belongs to one of three categories, input units, hidden units and output units, and any kinds of connections among units including feedforward, feedback and mutual connections are allowable except connections to input units. Several virtual living things whose genotype are the connections among neural units are randomly generated, and generation iteration is repeated in order to optimize them. In the generation iteration, individuals adequate to a given problem make their children and inferior ones are removed from the population. Optimized neural networks are obtained as evolved individuals. An action control problem for a computer game is treated as an application of this method.
  • Keywords
    computer games; genetic algorithms; neural nets; action control; asynchronous random neural networks; asynchronous thresholding neural units; computer game; feedback; feedforward; generation iteration; genetic method; hidden units; input units; mutual connections; output units; virtual living things; Application software; Biological neural networks; Feedforward neural networks; Genetic engineering; Laboratories; Learning systems; Neural networks; Neurofeedback; Optimization methods; Output feedback;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks, 1993. IJCNN '93-Nagoya. Proceedings of 1993 International Joint Conference on
  • Print_ISBN
    0-7803-1421-2
  • Type

    conf

  • DOI
    10.1109/IJCNN.1993.717025
  • Filename
    717025