DocumentCode
3294421
Title
A network communication protocol for distributed virtual environment systems
Author
Kessler, G. Drew ; Hodges, Larry F.
Author_Institution
Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
fYear
1996
fDate
30 Mar-3 Apr 1996
Firstpage
214
Lastpage
221
Abstract
Virtual environment (VE) applications involve many different tasks, including interfacing with input and output devices, providing responsive user interaction, and simulating a dynamic environment. The variety and number of tasks lends the application to a distributed computing system, where different tasks are performed by different computing resources. A critical issue that arises from such a design is how information is communicated between tasks. In particular, for virtual environments, how information is communicated promptly is the critical issue. In this work, we describe a pattern of communication common between VE tasks which is not addressed by other communication protocols, namely the communication of state information that continuously changes. We describe a new protocol based on an updatable queue abstraction which allows obsolete state information to be discarded, and compare a prototype implementation of that abstraction with a standard communication protocol
Keywords
distributed processing; protocols; virtual reality; I/O device interfacing; continuously changing state information; distributed virtual environment systems; dynamic environment simulation; inter-task communication; network communication protocol; obsolete state information; responsive user interaction; updatable queue abstraction; Protocols; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Annual International Symposium, 1996., Proceedings of the IEEE 1996
Conference_Location
Santa Clara, CA
Print_ISBN
0-8186-7296-X
Type
conf
DOI
10.1109/VRAIS.1996.490530
Filename
490530
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