• DocumentCode
    3295728
  • Title

    A New PSO Scheduling Simulation Algorithm Based on an Intelligent Compensation Particle Position Rounding off

  • Author

    Hu, Wen-Bin ; Song, Jia-xing ; Li, Wen-jie

  • Author_Institution
    Sch. of Comput., Wuhan Univ., Wuhan
  • Volume
    1
  • fYear
    2008
  • fDate
    18-20 Oct. 2008
  • Firstpage
    145
  • Lastpage
    149
  • Abstract
    The PSO algorithm belongs to the consecutive space optimizing family, whereas, a scheduling problem is a typical discrete space, non-numeral optimizing problem. What kind of particle representing method should be used to map the solution of a scheduling problem; how to map between consecutive space where the PSO falls and discrete space where the solution of a scheduling problem falls; how to design and improve the PSO algorithm; how to adjust the PSO algorithm´s parameters to make it work for a scheduling problem; how on earth the PSO algorithm will behave on the scheduling problems, still need to be investigated. Therefore in this paper, in accordance with the characteristics of the scheduling problems, we put forward an appropriate scheme to generate the schedule sequence indirectly by decoding the particles, and we also proposed a new particle representing method called intelligent compensation particle position rounding off (ICPPR). Each particle corresponds to an agent, and the population of particles forms a particle coalition, so a multi-agent coalition forms meanwhile. Therefore, the intelligent compensation rounding-off operations for each particle in the coalition is actually a negotiation between multi-agent coalitions. Finally, the PSO algorithm based on the ICPPR particle representing method had been used for a river scheduling problem, the calculation results showed that multi-agent particle swarm algorithm based on the ICPPR has the obvious advantages in the algorithm calculation cost and stability.
  • Keywords
    multi-agent systems; particle swarm optimisation; PSO scheduling simulation algorithm; discrete space problem; intelligent compensation particle position rounding off; multi-agent coalitions; multi-agent particle swarm algorithm; nonnumeral optimizing problem; particle representing method; Algorithm design and analysis; Character generation; Computational modeling; Computer simulation; Earth; Job shop scheduling; Parallel machines; Particle swarm optimization; Processor scheduling; Scheduling algorithm; Agent; PSO; Rounding off; scheduling simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Natural Computation, 2008. ICNC '08. Fourth International Conference on
  • Conference_Location
    Jinan
  • Print_ISBN
    978-0-7695-3304-9
  • Type

    conf

  • DOI
    10.1109/ICNC.2008.605
  • Filename
    4666828