DocumentCode
3296267
Title
A Joint Texture/Depth Edge-Directed Up-sampling Algorithm for Depth Map Coding
Author
Deng, Huiping ; Yu, Li ; Qiu, Jinbo ; Zhang, Juntao
Author_Institution
Dept. of Electron. & Inf. Eng., Huazhong Univ. of Sci. & Tech., Wuhan, China
fYear
2012
fDate
9-13 July 2012
Firstpage
646
Lastpage
650
Abstract
Depth edge preservation is important for improving synthesized view quality in depth map coding. A joint texture/depth edge-directed up-sampling algorithm for depth map coding is proposed in this paper. The depth up-sampling algorithm takes into account the edge similarity between depth map and corresponding texture image, and structural similarity between low resolution depth map and high resolution depth map. Based on the these characters, the optimal MMSE up sampling coefficients are estimated from the local covariance coefficients of down-sampled depth map and corresponding texture image. Experimental results show that the proposed up-sampling algorithm for depth map coding improves both depth map coding efficiency and synthesized view quality.
Keywords
edge detection; image coding; image resolution; image sampling; image texture; least mean squares methods; depth edge preservation; depth map coding; depth upsampling algorithm; down-sampled depth map; edge similarity; high resolution depth map; image texture; joint texture-depth edge-directed up-sampling algorithm; local covariance coefficients; low resolution depth map; optimal MMSE upsampling coefficients; synthesized view quality; Encoding; Image coding; Image edge detection; Image reconstruction; Image resolution; Interpolation; Joints; 3-D video; depth map coding; depth map up-sampling; view synthesis;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2012 IEEE International Conference on
Conference_Location
Melbourne, VIC
ISSN
1945-7871
Print_ISBN
978-1-4673-1659-0
Type
conf
DOI
10.1109/ICME.2012.2
Filename
6298475
Link To Document