DocumentCode
3297517
Title
A middleware architecture for mobile 3D graphics
Author
Agu, Emmanuel ; Banerjee, Kutty ; Nilekar, Shirish ; Rekutin, Oleg ; Kramer, Diane
Author_Institution
Dept. of Comput. Sci., Worcester Polytech. Inst., MA, USA
fYear
2005
fDate
6-10 June 2005
Firstpage
617
Lastpage
623
Abstract
Mobile graphics, which involves running networked computer graphics applications on mobile devices across wireless networks, is a fast growing segment of the networks and graphics industries. Running networked graphics applications in mobile environments faces a fundamental conflict; graphics applications require large amounts of memory, CPU cycles, battery power and disk space, while mobile devices and wireless channels tend to be limited in these resources. In order to mitigate mobile environment issues, some form of adaptation based on a client device´s capabilities, prevailing wireless network conditions, characteristics of the graphics application and user preference, is necessary. In this paper, we describe the mobile adaptive distributed graphics framework (MADGRAF), a graphics-aware middleware architecture that makes it feasible to run complex 3D graphics applications on low end mobile devices over wireless networks. In MADGRAF, a server can perform mobile device-optimized pre-processing of complex graphics scenes in order to speed up run time rendering, scale high-resolution meshes using polygon or image-based simplification, progressively transmit compressed graphics files, conceal transmission errors by including redundant bits or perform remote execution, all tailored to the client´s capabilities. MADGRAF exposes our Mobile Adaptive Distributed Graphics Language (MADGL), an API that facilitates the programming and management of networked 3D graphics in mobile environments.
Keywords
application program interfaces; middleware; mobile computing; radio networks; rendering (computer graphics); visual languages; MADGL API; MADGRAF graphics-aware middleware architecture; Mobile Adaptive Distributed Graphics Language; complex graphics scenes; high-resolution mesh scaling; image-based simplification; mobile 3D graphics application; mobile adaptive distributed graphics framework; mobile device-optimized pre-processing; mobile environments; networked computer graphics applications; polygon; run time rendering; wireless networks; Application software; Batteries; Computer architecture; Computer graphics; Computer industry; File servers; Middleware; Mobile computing; Wireless mesh networks; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Computing Systems Workshops, 2005. 25th IEEE International Conference on
Print_ISBN
0-7695-2328-5
Type
conf
DOI
10.1109/ICDCSW.2005.15
Filename
1437234
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