DocumentCode
3297848
Title
Measurement-based peer-to-peer grouping for networked virtual environment
Author
Sogawa, Hajime ; Thepvilojanapong, Niwat ; Saito, Hiroki ; Sezaki, Kaoru ; Tobe, Yoshito
Author_Institution
Dept. of Inf. & Commun. Eng., Tokyo Denki Univ., Japan
fYear
2005
fDate
6-10 June 2005
Firstpage
693
Lastpage
697
Abstract
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer online game (MOG) is one of such applications that can accommodate many users simultaneously. To realize MOGs in a distributed peer-to-peer environment, we propose a novel topology construction scheme that maps each player´s coordinate in the real-world network to the coordinate in a virtual plane. The main features of our scheme are two-stage placement of a node: rough estimation and refinement. We also propose a key idea of super nodes in order to achieve scalability and efficiency. This paper describes the system design of our scheme.
Keywords
Internet; computer games; peer-to-peer computing; virtual reality; Internet; distributed peer-to-peer environment; multiplayer online game; networked games; rough estimation; rough refinement; topology construction scheme; Costs; IP networks; Information science; Information systems; Multimedia systems; Network servers; Peer to peer computing; Scalability; Virtual environment; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Computing Systems Workshops, 2005. 25th IEEE International Conference on
Print_ISBN
0-7695-2328-5
Type
conf
DOI
10.1109/ICDCSW.2005.85
Filename
1437248
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