Title :
A simple and quick method for rendering underwater optical effect
Author :
Bo, Qin ; Kai, Liu ; Cui, Xie
Author_Institution :
Comput. Sci. Dept., Ocean Univ. of China, Qingdao
Abstract :
Underwater optical effect simulation is an important part of simulating natural scene. However, computing these effects is difficult and time-consuming, since light refracts when passing through waves. To address the problem, this paper proposes a simple and quick method for rendering underwater scenes, including the shafts of light refracted by the dynamic water surface, caustics caused by the effects of light and shadows beneath the creatures in the water. The method simplifies the Iwasaki´s method to save the computation-time by an eye-irrelative method calculating the intensities of the illumination volumes with parts of intersection points of Iwasaki´s. As the experiment results show that our method got a high frame rate with an acceptable quality for real-time applications.
Keywords :
rendering (computer graphics); eye-irrelative method; underwater optical effect rendering; underwater optical effect simulation; Computational modeling; Computer simulation; Layout; Lighting; Optical buffering; Optical refraction; Optical scattering; Ray tracing; Rendering (computer graphics); Shafts; Eye-irrelative; Illumination; Real-Time Rendering; Volumes;
Conference_Titel :
Computer Graphics, Imaging and Visualisation, 2007. CGIV '07
Conference_Location :
Bangkok
Print_ISBN :
0-7695-2928-3
DOI :
10.1109/CGIV.2007.13