DocumentCode
3299356
Title
Simulation Techniques for Generating Behavior for Unitable Artificial Life
Author
Ohono, Shunsuke ; Yagi, Shinichiro ; Kawaguchi, Yoichiro
Author_Institution
Univ. of Tokyo, Tokyo
fYear
2007
fDate
14-17 Aug. 2007
Firstpage
133
Lastpage
137
Abstract
In this research, we aimed to generate behavior for artificial life made by combining segments with the same form while keeping a simple architecture by using genetic algorithm. And as a result, in symmetric-linear forms, looped forms and forms asymmetrical on a two-dimensional plane, we were able to study various behaviors used to extend the distance traveled. Furthermore, with some forms, we were able to obtain the interesting solution in the task of crossing a mountain and a valley.
Keywords
artificial life; genetic algorithms; genetic algorithm; looped forms; symmetric-linear forms; two-dimensional plane; unitable artificial life; Engines; Equations; Frequency synchronization; Genetic algorithms; Gravity; Image segmentation; Master-slave; Physics; Torque; Yagi-Uda antennas; embodiment; genetic algorithm; unitable creature;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2007. CGIV '07
Conference_Location
Bangkok
Print_ISBN
0-7695-2928-3
Type
conf
DOI
10.1109/CGIV.2007.78
Filename
4293661
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