DocumentCode
3299596
Title
Cloning your own face with a desktop camera
Author
Zhang, Zhengyou ; Liu, Zicheng ; Adler, Denis ; Cohen, Michael ; Hanson, Erik ; Shan, Ying
Author_Institution
Microsoft Research
Volume
2
fYear
2001
fDate
7-14 July 2001
Firstpage
745
Lastpage
745
Abstract
We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an ordinary video camera, images of a face of a person sitting in front of the camera turning the head from one side to the other. After five manual clicks on two images to tell the system where the eye corners, nose top and mouth corners are, the system automatically generates a realistic looking 3D human head model and the constructed model can be animated immediately (different poses, facial expressions and talking). A user, with a PC and a video camera, can use our system to generate hisher face model in a few minutes. The face model can then be imported in hisher favorite game, and the user sees themselves and their friends take part in the game they are playing. We will demonstrate the system on a laptop computer live at the conference, and participants can try it to model their own faces.
Keywords
Cameras; Cloning; Computer vision; Face detection; Facial animation; Games; Humans; Magnetic heads; Solid modeling; Videos; 3D computer vision; face modeling; facial animation; geometric modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision, 2001. ICCV 2001. Proceedings. Eighth IEEE International Conference on
Conference_Location
Vancouver, BC, Canada
Print_ISBN
0-7695-1143-0
Type
conf
DOI
10.1109/ICCV.2001.937707
Filename
937707
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