DocumentCode
3299898
Title
Evolution of artificial muscle-based robotic locomotion in PhysX
Author
Glette, Kyrre ; Hovin, Mats
Author_Institution
Dept. of Inf., Univ. of Oslo, Oslo, Norway
fYear
2010
fDate
18-22 Oct. 2010
Firstpage
1114
Lastpage
1119
Abstract
This paper investigates advanced features of the PhysX physics simulation engine for simulated robotic evolution, with the goal of applying the results to a real world soft robotic system which is under construction. The cloth feature in PhysX has the potential of taking into account complex dynamics while at the same time being accelerated by a graphics processing unit. As an initial approach, muscle-shaped structures are simulated with the cloth feature and employed as actuators in a robotic structure where both morphology and control parameters are subject to optimization by a genetic algorithm. A linear and a spring-damper-based model have also been applied for reference. Stable locomotion has been successfully evolved, however, attention to simulation parameters has been necessary in order to avoid simulator instability.
Keywords
computer graphic equipment; evolutionary computation; legged locomotion; position control; PhysX; artificial muscle; graphics processing unit; physics simulation engine; robotic locomotion; simulated robotic evolution; soft robotic system;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems (IROS), 2010 IEEE/RSJ International Conference on
Conference_Location
Taipei
ISSN
2153-0858
Print_ISBN
978-1-4244-6674-0
Type
conf
DOI
10.1109/IROS.2010.5649534
Filename
5649534
Link To Document