• DocumentCode
    3299898
  • Title

    Evolution of artificial muscle-based robotic locomotion in PhysX

  • Author

    Glette, Kyrre ; Hovin, Mats

  • Author_Institution
    Dept. of Inf., Univ. of Oslo, Oslo, Norway
  • fYear
    2010
  • fDate
    18-22 Oct. 2010
  • Firstpage
    1114
  • Lastpage
    1119
  • Abstract
    This paper investigates advanced features of the PhysX physics simulation engine for simulated robotic evolution, with the goal of applying the results to a real world soft robotic system which is under construction. The cloth feature in PhysX has the potential of taking into account complex dynamics while at the same time being accelerated by a graphics processing unit. As an initial approach, muscle-shaped structures are simulated with the cloth feature and employed as actuators in a robotic structure where both morphology and control parameters are subject to optimization by a genetic algorithm. A linear and a spring-damper-based model have also been applied for reference. Stable locomotion has been successfully evolved, however, attention to simulation parameters has been necessary in order to avoid simulator instability.
  • Keywords
    computer graphic equipment; evolutionary computation; legged locomotion; position control; PhysX; artificial muscle; graphics processing unit; physics simulation engine; robotic locomotion; simulated robotic evolution; soft robotic system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems (IROS), 2010 IEEE/RSJ International Conference on
  • Conference_Location
    Taipei
  • ISSN
    2153-0858
  • Print_ISBN
    978-1-4244-6674-0
  • Type

    conf

  • DOI
    10.1109/IROS.2010.5649534
  • Filename
    5649534