DocumentCode :
3302846
Title :
Architecture Patterns for Mobile Games Product Lines
Author :
Cho, Hojin ; Yang, Jin-Seok
Author_Institution :
Dept. of Comput. Sci. & Eng., POSTECH, Beijing
Volume :
1
fYear :
2008
fDate :
17-20 Feb. 2008
Firstpage :
118
Lastpage :
122
Abstract :
Product line software engineering (PLSE) is a promising method for software reuse. For the key of success, a reusable and adaptable architecture design is necessary. In domain of mobile games product lines, architectures have some common structures because of circumstance properties of the domain and business constraints. In this paper, we classify them as architecture patterns. By doing this, we can expect increasing portability, reusability, adaptability, maintainability, and eventually productivity and improving quality.
Keywords :
computer games; software architecture; software reusability; adaptable architecture design; architecture patterns; mobile games; product line software engineering; reusable architecture design; software reuse; Application software; Computer architecture; Computer science; Mobile computing; Productivity; Programming; Security; Software architecture; Software engineering; Software quality; Architecture Pattern; Mobile Game; Software Product Line; Software Reuse;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Communication Technology, 2008. ICACT 2008. 10th International Conference on
Conference_Location :
Gangwon-Do
ISSN :
1738-9445
Print_ISBN :
978-89-5519-136-3
Type :
conf
DOI :
10.1109/ICACT.2008.4493725
Filename :
4493725
Link To Document :
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