• DocumentCode
    3302892
  • Title

    An infrared-based depth camera for gesture-based control of virtual environments

  • Author

    Ionescu, Daniela ; Suse, Viorel ; Gadea, Cristian ; Solomon, Bogdan ; Ionescu, Bogdan ; Islam, Shariful

  • Author_Institution
    Sch. of Electr. Eng. & Comput. Sci., Univ. of Ottawa, Ottawa, ON, Canada
  • fYear
    2013
  • fDate
    15-17 July 2013
  • Firstpage
    13
  • Lastpage
    18
  • Abstract
    Gesture Control dominates presently the research on new human computer interfaces. The domain covers both the sensors to capture gestures and also the driver software which interprets the gesture mapping it onto a robust command. More recently, there is a trend to use depth-mapping camera as the 2D cameras fall short in assuring the conditions of real-time robustness of the whole system. As image processing is at the core of the detection, recognition, and tracking the gesture, depth mapping sensors have to provide a depth image insensitive to illumination conditions. Thus depth-mapping cameras work in a certain wavelength of the infrared (IR) spectrum. In this paper, a novel real-time depth-mapping principle for an IR camera is introduced. The new IR camera architecture comprises an illuminator module which is pulse-modulated via a monotonic function using a cycle driven feedback loop for the control of laser intensity, while the reflected infrared light is captured in “slices” of the space in which the object of interest is situated. A reconfigurable hardware architecture unit calculates the depth slices and combines them in a depth-map of the object to be further used in the detection, tracking, and recognition of the gesture made by the user. Images of real objects are reconstructed in 3D based on the data obtained by the space-slicing technique, and a corresponding image processing algorithm builds the 3D map of the object in real-time. As this paper will show through a series of experiments, the camera can be used in a variety of domains, including for gesture control of 3D objects in virtual environments.
  • Keywords
    gesture recognition; human computer interaction; image reconstruction; image sensors; infrared detectors; object recognition; virtual reality; 3D camera technology; cycle driven feedback loop; depth-mapping camera; driver software; gesture-based control; human computer interfaces; illumination conditions; image processing; infrared-based depth camera; laser intensity; monotonic function; object reconstruction; reconfigurable hardware architecture unit; space-slicing technique; virtual environments; Cameras; Image sensors; Lighting; Real-time systems; Three-dimensional displays; Thumb; 3D camera technology; gesture control; infrared cameras; real-time 3D object reconstruction; virtual environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA), 2013 IEEE International Conference on
  • Conference_Location
    Milan
  • Print_ISBN
    978-1-4673-4701-3
  • Type

    conf

  • DOI
    10.1109/CIVEMSA.2013.6617388
  • Filename
    6617388