• DocumentCode
    3303197
  • Title

    Conceptual model for e-learners performance improvement based on game theory

  • Author

    Suwais, Khaled ; Fayyoumi, Ayham ; Zarrad, Anis

  • Author_Institution
    Inf. Technol. & Comput. Dept., Arab Open Univ. (AOU), Riyadh, Saudi Arabia
  • fYear
    2013
  • fDate
    15-17 July 2013
  • Firstpage
    99
  • Lastpage
    103
  • Abstract
    Information and Communication Technologies have changed the way people live and work. In the education field, the ICT evolution is increasingly supporting innovative methods of learning and many universities are investing in creating their own e-Learning Environments. Besides, learners´ performance still and issue, the social learning theory states that people can learn by observing the behavior of others and the outcome of those behaviors. Furthermore, the theory also mentions that other people will most likely exhibit the behavior if the outcome is positive. This research proposes a game theory based model to enhance learners´ performance (in terms of rate of interaction, participation/contribution and attendance). Researchers presented a novel model (CEM) composed of three loosely-coupled components for enhancing the cooperation and communication levels between learners in e-Learning Environments (eLE). Each learner represents a player in a “game” within the eLE. The model used for setting the list of positive and negative activities, storing players´ actions and evaluating players´ behavior throughout the game. The performance of CEM has been evaluated based on the mean values and the ratio of positive actions taken by all groups in a particular class session.
  • Keywords
    computer aided instruction; game theory; social aspects of automation; CEM; ICT evolution; class session; conceptual model; e-learners performance improvement; e-learning environments; eLE; game theory; information and communication technologies; loosely-coupled components; social learning theory; Computational modeling; Computers; Educational institutions; Electronic learning; Game theory; Games; Game theory; e-learning environment; performance improvement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA), 2013 IEEE International Conference on
  • Conference_Location
    Milan
  • Print_ISBN
    978-1-4673-4701-3
  • Type

    conf

  • DOI
    10.1109/CIVEMSA.2013.6617403
  • Filename
    6617403