• DocumentCode
    3303778
  • Title

    A case study of isosurface generation in 3D visualization

  • Author

    Li, Jianping ; Agathoklis, Pan

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Victoria Univ., BC, Canada
  • Volume
    2
  • fYear
    1993
  • fDate
    19-21 May 1993
  • Firstpage
    622
  • Abstract
    The authors explore the problem of the redundancy of the marching-cube algorithm which is widely used as an isosurface generation technique of 3-D visualization. The redundancy occurs when the pixel value from input volumetric data is equal to the isovalue chosen. A modified version of the marching-cube algorithm is also proposed. The results show that the modified algorith thus can increase the efficiency of the original algorithm in terms of memory space and execution time by removing the redundancy, e.g., a 32 × 32 × 32 sphere can produce 41.7% fewer triangles to represent the isosurface and 26.6% execution time can be saved
  • Keywords
    computational complexity; data visualisation; redundancy; three-dimensional displays; 3-D visualization; efficiency; execution time; isosurface generation; marching-cube algorithm; memory space; redundancy; Assembly; Computed tomography; Computer aided software engineering; Data visualization; Grid computing; Image reconstruction; Interpolation; Isosurfaces; Logic; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, Computers and Signal Processing, 1993., IEEE Pacific Rim Conference on
  • Conference_Location
    Victoria, BC
  • Print_ISBN
    0-7803-0971-5
  • Type

    conf

  • DOI
    10.1109/PACRIM.1993.407284
  • Filename
    407284