Title :
Game Content Model: An Ontology for Documenting Serious Game Design
Author :
Tang, Stephen ; Hanneghan, Martin
Author_Institution :
Sch. of Comput. & Math. Sci., Liverpool John Moores Univ., Liverpool, UK
Abstract :
Computer games is a form of real-time interactive software wrapped in creatively crafted media that offers game-players engaging, goal-directed play. Designing computer games requires adequate experience and great attention to detail to describe the rules, play and aesthetics that compose the interactive experience. For inexperienced game designers, formalised methods such as game design languages and game meta-models can provide a guide and language to produce a game design specification correct by design. This paper introduces a new game content model that can aid game designers document specification of game design.
Keywords :
computer games; document handling; formal specification; interactive systems; ontologies (artificial intelligence); aesthetics; computer games; formalised methods; game content model; game design languages; game design specification; game meta models; goal directed play; interactive experience; ontology; real time interactive software; serious game design documentation; Computational modeling; Computers; Games; Graphical user interfaces; Object oriented modeling; Ontologies; Software; Game Design Languages; Game Modelling; Game-Based Learning; Model Driven Development; Serious Games;
Conference_Titel :
Developments in E-systems Engineering (DeSE), 2011
Conference_Location :
Dubai
Print_ISBN :
978-1-4577-2186-1
DOI :
10.1109/DeSE.2011.68