• DocumentCode
    3304549
  • Title

    Introducing a Round Robin Tournament into Evolutionary Individual and Social Learning Checkers

  • Author

    Al-Khateeb, Belal ; Kendall, Graham

  • Author_Institution
    Sch. of Comput. Sci., Al-Anbar Univ., Ramadi, Iraq
  • fYear
    2011
  • fDate
    6-8 Dec. 2011
  • Firstpage
    294
  • Lastpage
    299
  • Abstract
    In recent years, much research attention has been paid to evolving self-learning game players. Fogel´s Blondie24 is a demonstration of a real success in this field, inspiring many other scientists. In this paper, artificial neural networks are used as function evaluators in order to evolve game playing strategies for the game of checkers. We introduce a league structure into the learning phase of an individual and learning system based on the Blondie24 architecture. We show that this helps eliminate some of the randomness in the evolution. The best player we evolve is tested against an implementation of an evolutionary checkers program, and also against a player, which utilises the proposed round robin tournament and finally against an individual and social learning checkers program. The results are promising, suggesting many other research directions.
  • Keywords
    computer games; evolutionary computation; learning (artificial intelligence); neural nets; Fogel Blondie24; artificial neural networks; evolutionary checkers program; evolutionary individual; function evaluators; game of checkers; game playing strategies; learning phase; round robin tournament; self-learning game players; social learning checkers program; Computers; Databases; Educational institutions; Games; Humans; Learning systems; Round robin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Developments in E-systems Engineering (DeSE), 2011
  • Conference_Location
    Dubai
  • Print_ISBN
    978-1-4577-2186-1
  • Type

    conf

  • DOI
    10.1109/DeSE.2011.10
  • Filename
    6149996