DocumentCode
3307167
Title
Search Algorithm with Learning Ability for Mario AI -- Combination A* Algorithm and Q-Learning
Author
Shinohara, Shunsuke ; Takano, Toshiaki ; Takase, Haruhiko ; Kawanaka, Hiroharu ; Tsuruoka, Shinji
Author_Institution
Gradate Sch. of Eng., Mie Univ., Tsu, Japan
fYear
2012
fDate
8-10 Aug. 2012
Firstpage
341
Lastpage
344
Abstract
Computer Games are extremely challenging benchmarks for artificial intelligence in general. They need dynamic path planning in dynamic environments, learning ability and cooperative behaviors. We focus on Mario AI benchmark that evaluates AI controllers which is made by participants. To challenge the benchmark, we discuss the cooperative intelligence. It is difficult that agents obtain an optimal action rule in Mario AI benchmark because of large state space and time limit and so on. In this article, we add learning ability to search algorithm. It would be one kind of cooperative intelligence. We focus on A* algorithm for Search algorithm and Q-learning for learning ability. By some experiments, we show that the proposed method works well in MarioAI.
Keywords
computer games; cooperative systems; learning (artificial intelligence); search problems; A* algorithm; AI controller; Mario AI benchmark; Q-learning; artificial intelligence; computer game; cooperative behavior; cooperative intelligence; dynamic environment; dynamic path planning; learning ability; optimal action rule; search algorithm; Benchmark testing; Games; Heuristic algorithms; Learning; Learning systems; Training; A* algorithm; Mario AI benchmark; Q-learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering, Artificial Intelligence, Networking and Parallel & Distributed Computing (SNPD), 2012 13th ACIS International Conference on
Conference_Location
Kyoto
Print_ISBN
978-1-4673-2120-4
Type
conf
DOI
10.1109/SNPD.2012.93
Filename
6299303
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