DocumentCode
3312168
Title
A fast algorithm to plan a collision-free path in cluttered 2D environments
Author
Tang, Kai Wing ; Jarvis, Ray A.
Author_Institution
Electr. & Comput. Syst. Eng., Monash Univ., Melbourne, Vic., Australia
Volume
2
fYear
2004
fDate
1-3 Dec. 2004
Firstpage
786
Abstract
Planning collision-free paths in 2D environments is not a new problem in the field of robotics. Methods to plan paths which are optimal in the sense of either length or safety tolerance were well reported decades ago. However, most, if not all, of these algorithms require extensive computational resources, i.e. long computing time, large amount of memory or complex data structures to calculate, especially in highly cluttered environments. This paper presented a simple but fast algorithm which provides a close to optimal path between any two points in highly cluttered 2D environments. It can find a path whenever one exists and can indicate when none exists. The cost of pre-processing is relatively light and the data structure is simple. Comparisons have been made against the conventional distance transform and we find that this new algorithm is twenty times faster in average.
Keywords
collision avoidance; data structures; mobile robots; cluttered 2D environments; collision-free path planning; computational resources; data structure; fast algorithm; Buildings; Computational complexity; Costs; Data structures; Joining processes; Orbital robotics; Path planning; Robot sensing systems; Safety; Tree graphs;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics, Automation and Mechatronics, 2004 IEEE Conference on
Print_ISBN
0-7803-8645-0
Type
conf
DOI
10.1109/RAMECH.2004.1438018
Filename
1438018
Link To Document