DocumentCode
3313557
Title
Photorealistic terrain generation method based on fractal geometry theory and procedural texture
Author
Meng, Dan ; Cai, Xingquan ; Su, Zhitong ; Li, Jinhong
Author_Institution
Coll. of Inf. Eng., North China Univ. of Technol., Beijing, China
fYear
2009
fDate
8-11 Aug. 2009
Firstpage
341
Lastpage
344
Abstract
In this paper, we provide an efficient method to generate the terrain used in games and simulation systems. We propose the midpoint displacement method to generate the height map of terrain, and give the procedural texture method based height value to create the texture map of terrain. This method can generate different style terrain by changing the roughness and sampling percent. The terrain being created by this method can be used in simulation system and games, so a lot of scientific research fee to buy DEM data can be saved. Firstly, this paper shows the midpoint displacement method. Then this paper provides the procedural texture method based height value. At last, this paper gives the implements. The implements prove that our method is feasible and valid. And our method has also been used in the practical projects.
Keywords
computational geometry; digital elevation models; fractals; geographic information systems; image texture; terrain mapping; GIS; data elevation model; fractal geometry theory; midpoint displacement method; photorealistic terrain generation method; procedural texture; terrain height map; Aerospace simulation; Educational institutions; Equations; Fractals; Game theory; Geographic Information Systems; Information geometry; Sampling methods; Solid modeling; Virtual reality; fractal geometry; midpoint displacement; procedural texture; terrain generation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology, 2009. ICCSIT 2009. 2nd IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-4519-6
Electronic_ISBN
978-1-4244-4520-2
Type
conf
DOI
10.1109/ICCSIT.2009.5234644
Filename
5234644
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