DocumentCode
3314439
Title
The analysis of network virtual money demand under double-way exchange mechanism based on portfolio theory
Author
Tian, Geng ; Peng, Hui ; Xu, Xiaobing
Author_Institution
Sch. of Manage., Harbin Inst. of Technol., Harbin, China
fYear
2009
fDate
8-11 Aug. 2009
Firstpage
309
Lastpage
313
Abstract
Network virtual money, as a method of attracting players and increasing revenue for game operators, has played an important role in the rapid development of network online games. With virtual money, some economic phenomenon such as inflation in virtual environment has emerged, which attracted wide attention from academics. This paper proposes that virtual money demand should be taken into consideration when game operator makes its virtual monetary policy in order to curb the inflation in virtual world. We used the ldquosecond liferdquo as an example, combined Friedman\´s monetary demand theory and the portfolio theory, innovatively established the virtual money demand model under doubleway mechanism. We argue that, under the double-way mechanism, the motivations of keeping the virtual money are mainly for the purpose of transactions, precaution and speculation. Hence, the virtual money demand volume depends on the price level of virtual items, virtual interest rate and interest rate in the real world. Empirical study in "second life" validates the analysis. We also find that under double-way exchange mechanism, operator has limited measures to adjust money supply with money demand and control the movement of virtual price. Finally effective solution measures were listed to resolve the current predicament Linden Lab was facing.
Keywords
computer games; financial management; pricing; supply and demand; virtual reality; Friedman monetary demand theory; double-way exchange mechanism; doubleway mechanism; money supply; network online game; network virtual money demand analysis; portfolio theory; second life; virtual price; virtual world; Avatars; Centralized control; Economic indicators; Environmental economics; Exchange rates; Financial management; Portfolios; Second Life; Technology management; Telecommunication network management; Second Life; inflation; money demand; virtual money; virtual online game; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology, 2009. ICCSIT 2009. 2nd IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-4519-6
Electronic_ISBN
978-1-4244-4520-2
Type
conf
DOI
10.1109/ICCSIT.2009.5234690
Filename
5234690
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